Rasmussen
(1983)
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First published online 11:21 GMT 11th March 2002, Copyright Derek J.
Smith (Chartered Engineer). This version [HT.1 - transfer of copyright] dated 18:00 12th January 2010
Rasmussen's (1983)
"Typical Levels of Performance" Omega
The Danish engineer Jens Rasmussen
produced the following diagram in an attempt to apply better cognitive theory
to the design of man-machine interface systems and thus help reduce the
potential for accidents. He began by characterising
human performance in a familiar environment as goal-oriented, and
rule-controlled, and he then proposed three qualitatively different levels of
cognition in which qualitatively different types of information circulate and
qualitatively different types of decision are made. He referred to these as
"typical levels of performance" (p258).
This analysis was subsequently adopted without fundamental alteration in James
Reason's (1990) book "Human Error". Here is Rasmussen's diagram and a
summary of his proposals:
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Rasmussen's (1983) Three Levels of Skilled Performance: This is Rasmussen's (1983) attempt to distinguish
between the three levels of the standard five-box omega, (a) by the nature of
the behaviour controlled by each hierarchical processing layer, and (b) by
qualitative differences in the nature of the control information itself. Here
are the three levels he proposes: Rasmussen describes the simplest form of behaviour
as skill-based behaviour (SBB). It is
controlled from the lowest level of the cognitive processing hierarchy, and
may be characterised as "smooth, automated, and highly integrated"
(p258) and takes place (critically) "without
conscious attention or control" (p259).
Effective SBB performance relies on heavy feedforward control flows throughout, "depends upon
a very flexible and efficient dynamic internal world model" (p259), and will usually involve rapid coordinated
movements. Examples of SBBs are bicycle riding or
musical performance. As for the nature of the information at this level, SBB is described as relying on signals, which are
defined as "representing time-space variables from a dynamical spatial
configuration in the environment" (p261). ASIDE: If unfamiliar with the difference between "feedforward" and "feedback" information in
a control system, click here. The next level of complexity is rule-based
behaviour (RBB). It is controlled by the middle
level of the processing hierarchy, and may be characterised as consisting of
"a sequence of subroutines in a familiar work situation" (p259), where the subroutines follow previously stored
rules, again relying primarily on feedforward
control. Examples of RBBs are mathematical problem
solving and system control tasks such as the discrete manoeuvring of aircraft
or cars. As for the nature of the information at this level, RBB is described as relying on signs to indicate
the state of the environment. These are defined as "related to certain
features in the environment and the connected conditions for action" (p261). ASIDE: Rasmussen explicitly warns that "the
boundaries between skill-based and rule-based performance is not quite
distinct" (p259), varying with both level of
training and attentional state. The acid test is
this: rule-based control is ultimately based upon "explicit know
how" - the rules can be explained in words by the person concerned; so
if you cannot explain it then it must be skill-based. The highest level of complexity is knowledge-based
behaviour (KBB). It is controlled by the highest
level of the processing hierarchy, relies upon a "mental model"
of the system in question, and in general terms is to be strongly
avoided because what it achieves in terms of sophistication it loses
in the time it takes [for an example of what happens when all training fails
and things have to be consciously diagnosed and responded to, see the story
of the Staines air crash, 1972]. KBB is therefore what
you have to turn to only when SBB or RBB are momentarily not up to the task at hand. This
means that the goal of a given piece of KBB has to
be "explicitly formulated" at the time it is needed, taking into
account the nature of the problem and the overall aims of the subject. Examples
of KBBs are problem solving and fault diagnosis.
As for the nature of the information at this level, KBB is described as relying on symbols. These are
defined as "abstract constructs related to and defined by a formal
structure of relations and processes" (p261),
and include language itself and mathematical equations. |
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Redrawn from a black and white original in Rasmussen (1983; Figure 1). This version Copyright © 2002, Derek J. Smith. |
Slips, Lapses, and
Mistakes
If interested in the error types
associated with each of these three processing levels, see Section 2 of Unit HE2.
References:
Rasmussen, J.
(1983). Skills, rules, and knowledge: Signals, signs, and symbols, and other distinctions
in human performance models. IEEE Transactions on Systems, Man, and
Cybernetics, SMC-13(3): 257-266.
Reason, J. (1990). Human
Error.
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Recommended "Human Error" Reason (1990) To see an abstract, or to order this book, click here |
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